9 WEEK SCHEDULE – Accidentally Plaid
9/22 – 9/28
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Goal: To have a working prototype done.
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Status of Goal: Completed
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To achieve this, our artists will begin working
on first passes of the models needed for the prototype, while the level
designer begins working on the different level layouts that will be needed.
Meanwhile, our programmers will be hard at work modding our current prototype
to demonstrate the basic game mechanics that we are going for.
9/29 – 10/5
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Goal: To have a blockout of the first and second
level segments done, with the pinball being able to move throughout. The end of
the week we will begin tissue testing the blockout.
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Status of Goal: IN PROGRESS
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To achieve this, our artists will start working
obstacles and 3D models that will be seen in these segments, while the level
designers do a simple blockout. (Should
take about twenty-five to thirty seconds to traverse). Meanwhile the programmer
will be working on perfecting the flippers, getting the ball speed to naturally
increase, and getting the world to tilt smoothly.
10/6 – 10/12
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Goal: To get a first pass of level segments 1
and 2 done, while blocking out the next two or three. We will also conduct a
second round of tissue testing to see how balanced and fun our game feels, using
devs from both school and a local game company.
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Status of Goal: Not yet started.
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To achieve this, the artists will work to complete
any models from the first two segments, as well as new models needed for the
new segments. The level designer(s) will
work on adding the models into the first two segments, and blocking out the new
segments, while the programmer(s) work on the GUI, streaming a placeholder
splash screen, and bumper bouncing.
10/13 – 10/19
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Goal: To have level segments one and two in
second pass, level segments three and four in first pass, and texturing the
first two segments.
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Status of Goal: Not yet started.
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To achieve this, our main artist will focus on
texturing the important objects, while different materials will be used for the
other models, so that nothing is greyboxed anymore. Our level designer will
second pass the first two level segments, and first pass the next two. The
other designer(s) will work on shooting the video for the alpha presentation, and
putting the best segments together, while the programmer works on Character
bailing, jump/ramp velocity, and L ramp velocity.
10/20 – 10/26
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Goal: To move into the Alpha Phase and begin our
stretch for Beta by polishing what we have done.
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Status of Goal: Not yet started.
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To achieve this, we will bring in a couple of
playtesters to test the game and see what needs to be worked on. Our sound
designer will begin to implement the sound effects that will be heard in the
game, while the artists work on the various splash screens/model cleanup/textures,
and the level designer focuses on finalizing any level segments still in
blockout or first pass. Our programmer will work on the Ball Lock mechanic,
tightening up other programming aspects, and start the stretch goal of two
powerups.
10/27 – 11/2
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Goal: To implement final art for collectables,
and a first pass of the skybox, while testing the fun factor of our game.
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Status of Goal: Not yet started.
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To achieve this, the artist will finish the final
collectables textures while the level designer begins to tweak the placement of
collectables and programmers tweak the effects and add in a stretch goal of
basic particle effects. The third designer will star conducting playtests with
various people, compiling bug reports, and bringing them back to the team.
11/3 – 11/9
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Goal: To move into beta and shifting focus towards
fixing bugs and polishing a complete product.
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Status of Goal: Not yet started.
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To achieve this, the different disciplines will
take a look at the compiled bug reports/suggestions and begin to fix them based
in importance. Meanwhile the third designer will once again go out and perform
a final round of beta testing, this time checking for playability and fun
aspects of the game.
11/10 – 11/16
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Goal: To finalize the game after receiving a
final round of beta testing notes.
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Status of goal: Not yet started.
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In this week, each discipline will take one
final look at the game and decide what can be tweaked, while addressing the
most serious bugs. The team will also meet to determine what best portions of
the game should be used to create a one minute gameplay video.
11/17 – 11/22
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Goal: To create a final presentation for the
last week of Game Mod Class.
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Status of Goal: Not yet started.
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In this final week, the game team will come
together to determine, record, and put together a final video for our
presentation. We will also put together the powerpoint and talking points for
the two minutes of talking at the end.

