Monday, November 25, 2013

Coming to a close

This will be my final post as I now am hard at work to make good on my promise (granted, I was under the influence of little sleep and a lot of caffeine). This quarter has been great and I wanted to briefly reflect on it, basically the postmortem I won't be doing tomorrow (hint hint, we're pitching the game). I learned a lot about working with a team on a long term assignment. I like to do things myself, which made my team have to remind me a couple of times that I can rely on them too, so I would say I learned to do that. I also increased my knowledge of how Unity and Perforce work together, and that any little change can blow the entire project apart. As a Producer, I learned that it is perfectly fine to set deadlines, keep people honest about their work, and understand that we are all adults and if I have to get stern, so be it. As a level designer, I learned that every part of the level needs to draw the Player, ESPECIALLY if they are being forced to move forward!

Okay, so the quarter has been fun and the team has been good. I'm excited to see the other projects tomorrow, but now its time to go plug something into my system and get back to work on the promise (no, no more hints).

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