Tuesday, November 5, 2013

Invisible Machinations

I don't have any nice visuals for you all this week, I'm afraid.  I've been spending a lot of time lurking over my comrade's shoulders, polishing up design.  I've made a fair number of tweaks to our level, and I have a list of the work that still needs to get done.  This week, I'm going to continue working on game feel, as well as running a lot of playtests and incorporating that feedback.

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