This week was working on the art style and aiming to get a more cohesive vision on the project. Playing in Unity for the first time, I got the glow I was imagining by using reflection and self-illuminating diffuse textures, while tweaking lights and creating a nightscape-esque feel. Use of spotlights and point lights also allowed for emphasis on certain spaces, and guided the player more clearly. I hope to visit Brian G. in the tutoring lab some time in the next week or so, to get more feedback.
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