Tuesday, November 26, 2013

Nick Joebgen Contributions

My responsibilites for this game was to make sure that everything was running, while building the level and working with the Unity environment. Nate Chamot and I sketched out levels ideas that could be used, and then I implemented various iterations into the game. I also backed up Brian Victores with coding, handling things that he wouldn't have time to get to, such as the score and the GUI. Brian and I would spend a bunch of time talking about the various code that would be needed in the game, as well as the best way to implement it. 
Since I was the only team member to have really worked with Unity and Perforce, I also was in charge of teaching the other members how to use both systems, and come up with a way that would be easy for everybody. I also was in charge of fixing Perforce issues.
As the Producer, I helped to make sure everybody was working together and playing nice, as well as keeping people responsible for their tasks. One way or another, this game needed to get done, and I needed to make sure we would get it done. 

There was nothing I borrowed from other sources.

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