Since I was the only team member to have really worked with Unity and Perforce, I also was in charge of teaching the other members how to use both systems, and come up with a way that would be easy for everybody. I also was in charge of fixing Perforce issues.
As the Producer, I helped to make sure everybody was working together and playing nice, as well as keeping people responsible for their tasks. One way or another, this game needed to get done, and I needed to make sure we would get it done.
There was nothing I borrowed from other sources.
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