Sunday, November 3, 2013
Moving forward
So as Brian told us in class, we have three weeks left before the end of the quarter, and our game is still lacking in two areas. We have, thus far, been unable to lock down a level design that is fun to play and cohesive to our game mechanics, which I need to take the blame for. As the level designer, it is my job to create that cohesive feel. I am grateful that Nate is now going to be helping me out by giving the levels a look over as well, and make changes. Hopefully a fresh set of eyes on the scene will help. I am also going to take the next step and reach out to Brain Gabor, our tutor for the quarter, and ask him to help me in coming up with a cohesive design. My plan is to go tomorrow, if I am able, otherwise I will have to make time the following week, due to a busy schedule over at my internship.
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