Tuesday, November 26, 2013

Final Contributions: Sarah Lokay

For this project, I was set as the lead artist. My artistic vision drove the visual choices, and I was responsible for assisting with model and texture development, in addition to applying all the textures in a way that made sense for our aesthetic. I was also responsible for assisting in the visual feel of the game, in addition to creating a cohesive landscape that was pleasing to look at from all angles.  From developing the initial shape and color pallets, to breaking those pallets and working with Nate and Brandon to produce more models and textures, the ultimate final product is the result of applied feedback. What you see in the final build is the collective development of my artistic vision over the course of 10 weeks, combined with the work of my teammates to create Pinball Rush.

No comments:

Post a Comment