Monday, November 18, 2013

Nearing the End of the Semester

This week we worked with the levels design. We created a level that would now have a section of crazy bouncy moments followed by one based around speed and jumps.  I created a timer so the player will now be able to see how long they survived. As a group we decided to change the amount of points a player gets from objects and whether some objects give points or not. We are getting the splash screens working and polishing the level and mechanics so that the feel is just right.

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